Broadcast, no primary weapons
For clarity, this means the only legitimate ways to damage your opponents during this match are legboosters, traps, turrets, physics damage, machine pistols, cortex bomb, melee weapons, cyberweapons, dumpshock, and grenades. There are no other class or implant restrictions.
Using a primary weapon, such as a boltgun, to cause yourself to cortex is prohibited.
HillBilly Heaven will take place on Detonate. All players will be lights with shotguns. No other restrictions.
Draughtarooha will take place on Fusion and will be a draft. Before the first round, the teams will take turns picking weapons to use that round. Once a weapon is picked, it cannot be used again.
Teams will be allowed to swap weapons between their players while playing, but all 5 chosen weapons must be used at all times. For example, if one player already has the AR, another player cannot spawn with it and use it until the other player is dead or has switched weapons.
To be played on Silo.
Each team will field, four (4) heavies, one with each heavy weapon, and one (1) light. The light (the VIP), may only have an Enhanced Deck, a Shotgun, and any of the following passive implants: WR, IFF, coldsuit, SCS.